3D Modeling
Nancy Drew’s Shadow Ranch
Description: A reimagination of a scene from one of my favorite childhood games, Nancy Drew: The Secret of Shadow Ranch (2004).
Programs: Maya, Substance Painter, Substance Designer, Arnold
Music Room
Description: A study of the room in this photograph. I added a few objects in the foreground that I had modeled in ZBrush since I was learning the program at the time.
Programs: Maya, Arnold, ZBrush
Katara Character Modeling
Description: A model of the character Katara from Avatar: The Last Airbender. I began the modeling process by creating a base shape for the head, and then modifying that to follow Katara’s features. I modeled the body by extruding from the head geometry and then duplicated and offset the body geometry to create clothing.
Programs: Maya, Arnold
Magical Observatory
Description: A fantastical observatory for studying the night sky.
Programs: Maya and Arnold
Violin
Description: A dynamic image of a violin, metronome, and falling cloth. I used Maya’s curves and quad draw features for modeling most elements of the violin body and bridge.
Programs: Maya and Arnold
Retro Television
Description: An atmospheric image of a retro television inside volumetric fog.
Programs: Maya and Arnold