About Me
I am a graphics engineer currently residing in Southern California. I have experience in the AAA gaming space and recently worked on Blizzard’s Unannounced Survival Game, providing support on features such as volumetrics and fog. Before joining Blizzard full-time, I graduated from the University of Pennsylvania with an MSE in Computer Graphics and Game Technology. I also received my bachelor’s degree in Computer Science from the University of Virginia. By pursuing a career computer graphics, I am hoping to explore the intersection between mathematics, art, and programming and use them to push visual and artistic goals. I greatly enjoy collaborating with artists, designers, and engineers and am eager to learn new skills and topics.
My current interests include physically-based rendering, real-time rendering, GPU architecture, and procedural graphics. I also enjoy research and tool development and have linked a few of my past projects and publications below. In my free time, I enjoy making digital and traditional art, video editing, hiking, and playing the violin. I have participated in both county-wide and regional orchestras and played throughout college as well.
Publications
[1] Nicholas Moon, Megan Reddy, and Luther Tychonievich: Non-photorealistic ray tracing with paint and toon shading. ACM SIGGRAPH 2021 Posters.
[2] Megan Reddy. Changing the Landscape: Enhancing Diversity in Animation and Graphics. Undergraduate Thesis, University of Virginia School of Engineering and Applied Science.