Introduction: Hobby Renderer!

Over the past few years, I’ve been able to write path tracers in different languages/APIs through school projects (see them here). I’ve learned a lot from rewriting the algorithm several times, so I’m hoping to start a hobby renderer that combines all the knowledge I’ve gained over the years. I’ll most likely start with a CPU version, but I’m also aiming to develop a GPU version alongside it. Ideally, I’ll combine them into one system.

I’ll be working on the design first, but I’ll post updates here with any major features or improvements I make over time!