Forward+ and Clustered Deferred Shading
October 2022
Description: A WebGL implementation of the forward, forward+, and clustered deferred rendering methods for a scene with a large number of dynamic point lights. The forward+ and clustered deferred algorithms use light clustering to optimize the process of finding which lights affect the current fragment.
See Github for full technical and implementation details.
Features:
- Optimized rendering of many dynamic lights by splitting the view frustum into clusters and assigning lights to each cluster
- Lambertian and Blinn-Phong shading
- G-Buffer optimizations
- Oct-encoding normals
- Reconstructing world space position using camera matrices and depth